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Starfield: Backgrounds Musing

Erlkönig: Starfield: Backgrounds Musing

I once did a run while locked (via commands) at level one.

This means the only skills I would get would be from my choice of background, which made the selection of one a lot more thought-provoking than usual. Plus, I had to evaluate them exclusively based on tier 1 of those skills.

To me, the strongest backgrounds - exclusive of any role-playing aspects - are

  • Bounty Hunter (Piloting, Targeting', Boost Pack')
  • Cyber Runner (Stealth, Security, Theft) - what I chose, for Stealth

Because they unlock abilities instead of just improving somewhat existing abilities

The worst (to me) are those that unlock little or nothing skillwise, especially Diplomat and Sculptor - the others are a bit better:

(However, this document doesn't try to evaluate dialogue options that these backgrounds might unlock)
  • Diplomat (Persuasion, Commerce, Wellness)
  • Explorer (Lasers, Astrodynamics, Surveying)
  • Homesteader (Geology, Surveying, Weightlifting)
  • Pilgrim (Scavenging, Surveying, Gastronomy)
  • Professor (Astrodynamics, Geology, Research Methods)
  • Sculptor (Medicine, Geology, Persuasion)
  • Xenobiologist (Lasers, Surveying, Fitness)

Most of those skills just make the game generically easier, with only a few doing a bit more:

  • Astrodynamics - increases the cargo ceiling tangibly on combat ships with 3015 engines where 100 mobility is desired, since you can use small grav drives and fuel tanks
  • Gastronomy - opens up some crafting options
  • Surveying - very helpful for seeing enemies in combat, complements Sense Star Stuff

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